The Cost of Life is an interesting strategy game in which you have to assign tasks to a Haitian family in such a way that they are able to pay for their present needs, save against risks (such as injury, illness, or hurricane), and invest in the future through community building and education.
The game is obviously intended to be educational, and to inject a bit of reality into the notion that hard work always pays off. The availability of jobs and schools varies from season to season, and user-fees at the schools and medical centres are serious drains on the family’s resources, amplified by the lost wages that the time in school or at the hospital costs. There is a huge disincentive to educate the daughter, since she is capable of making adult wages from the beginning. Vocational training is a bit of a gamble, as are the very expensive capital investments that allow for increased earnings over time.
What I would add to the game, personally, would be a “policies” section, where you could set tax rates and add or remove things like state-run medical or school facilities, and paid job-training during times of low employment etc. It would be interesting to see if different policies would allow for significant gains (or if there would be significant losses).
All in all, it’s pretty fun and well thought out for an educational game.
Filed under: internet general-interest
![]()
It doesn’t sound fun, but then again, I don’t even really like Risk…
Well… it has cute sounds and animations.
I’ve played it a little more, and there are some interesting things that I’ve noticed, like it doesn’t give you credit in the yearly summaries for gaining security (like a market stall). But on the realistic side, you have to have more than 500 goud to get the loan that allows you to get a market stall (and you have to maintain that until the loan people notice you), which is insanely hard to do but also fits well with what I’ve heard about micro credit (i.e., it doesn’t help the really poor people).
I’m probably still not making it sound like much fun…
Perhaps it’s fun for me because it’s hopeful, which is something that anthropology isn’t always good at.